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Posts tagged “Mighty No. 9

Being a Vampire Sucks

Hello all! I wanted to start today by saying thank you to everyone who contributed to the Mighty No. 9 Kickstarter so far. As I sit here and write this, I can happily say that the project has currently raised over $750,000! This means that Mighty No. 9 will probably be completely funded by the end of today, which also means that it’ll be time to strive for the stretch goals, with the highest being $2.5 million. If that threshold is crossed, that means we’ll be playing Mighty No. 9 on our consoles. If you’d like to check the project’s current progress or haven’t seen the project at all yet, click the Mighty No. 9 image on the right sidebar and that will open a new tab to the Kickstarter page.

As for the title, that pertains to a session of Skyrim I had yesterday that I found quite annoying and amusing all the same. I felt like picking up Skyrim again because every time I tried playing Kingdoms of Amalur: Reckoning, I just kept thinking how much better Skyrim is, so I shelved Amalur and popped that in a couple of days ago. I simply love walking into shops and stealing things. The A.I.’s reaction is always hilarious, as causing pure chaos in Skyrim is always extremely entertaining. However, during my shenanigans, I started to notice that I had vampiric powers and a sensitivity to sunlight that became increasingly worse. I paid it no mind for a while and simply went about completing quests and stealing from shops until, after an attempt to fast travel to another location to complete a quest, I became blood-starved, which pretty much meant that I had not been sucking people’s blood and, therefore, looked so hideous that everyone and their grandmother was trying to kill me. This made doing pretty much anything impossible, so I reloaded my save and did a Google search as I had no idea how to get rid of my blood-sucking issue with the information the game supplied. There was nothing on my quest log that even remotely hinted towards anything vampire-related, but I later found out that I had to speak to an inn owner and ask about rumors. Lo and behold, one was about a guy who knew about vampires. Bingo.

I paid the guy a visit and was told I had to use a “Black Soul Gem” and I had to kill someone while casting Soul Trap on them. So, I bought the gem off of him as well as the tome that taught me Soul Trap, then set out to find a mercenary who happened to be in the wrong place at the wrong time. With my mission completed, I hurried back to the man who then told me to meet him in a spot outside of town at dawn in order to complete the ritual. This is where the next part of my problem arose. When I made my way to the spot and waited for him until dawn, I became blood-starved, which meant that now he was trying to kill me. Again, I reload my save and now I start looking for someone to suck blood from. I ended up breaking and entering into some sawmill where a poor sap was sleeping in his bed. All the poor guy ever wanted to do was make an honest living. Alas, I needed to sate my thirst, so I took a few bites and made my way back to the ritual site, where my vampiric powers were finally gone for good.

The worst part is I don’t even remember when I contracted the vampire disease. The last time I played this game was in January of 2012, so I naturally don’t even remember any quests that may have involved becoming afflicted with the condition. I’m glad the problem is solved, though, so now I’m back to completing quests and stealing more gold and goat cheese. Hey, everyone needs their goat cheese, especially when you can just take some off of the counter and sell it right back to the guy. Ah, Skyrim. It’s crazy stuff like this that makes people love it so much.

Oh, sweet goat cheese…

I won’t be playing Skyrim for much longer, though. I may play some more today, but tomorrow, Dead or Alive 5 Ultimate hits stores and I’m definitely grabbing a copy. Say what you want about the apparent sexism in the game with all of the scantily-clad women, but DOA has definitely defined itself as a fighting game franchise to be taken seriously. I look forward to jumping into a lot of the new features and balance changes.

Until next time, everyone. Thanks for reading!


Mega Man’s Spiritual Successor Needs Our Help

mightyno9

Everyone knows how much of a fan I am of the Mega Man franchise, and how I’m not a fan of how Capcom has been handling the brand since Keiji Inafune, the “father of Mega Man” as many refer to him as, decided to leave the company. When Inafune-san left, he also left behind a legacy of titles he poured his heart and soul into, including the fan-involved Mega Man Legends 3, which was a long-time dream of his to finally develop with the help of his dedicated fans. Now that he has his own studio, known as Comcept, he no longer has any affiliation with Capcom and, therefore, can no longer carry on the development of Mega Man titles due to Capcom’s death grip on the license. However, that’s not going to stop him from carrying on the legacy of Mega Man, as his newly-launched Kiskstarter campaign proves.

This is Mighty No. 9.

Clearly, the game looks to draw from a lot of the same concepts as the Mega Man franchise, but instead of a hero that copies boss weapons, Beck, as the protagonist is called, can copy the abilities of regular enemies, too. He doesn’t only apply them as weapons, either, but as tools that he can use to traverse environments, among other functions. This potentially opens a lot of doors to some creative level designs that can turn the platforming genre on its head. I could honestly see this being an evolution of Mega Man had Inafune remained with the company. It may not have been the Mega Man, but a spinoff that could portray a new version of the Blue Bomber. As it stands now, I see Beck as an evolution of Mega Man; a successor, if you will. It’s as if the torch is being passed and the legacy is being carried on into the future. With the involvement of Keiji Inafune as well as many veterans who worked on Mega Man titles in the past, we can rest assured that there is plenty of experience behind this project in order to make it the best it can possibly be.

Does this mean that it’s okay for Capcom to just kill off Mega Man? No. The franchise will never be the same without Inafune’s involvement, as the past few years since his departure can attest to, but I still think that with the right developer and the proper involvement of Capcom that Mega Man’s course can be corrected and we may finally see a new entry or perhaps a new series bud as a result. Of course, I’m not holding my breath, but you never know what can happen this day and age.

With Mighty No. 9, though, I feel my mind is at ease. The man who kept Mega Man alive all of these years clearly still cares about his fans and the franchise he left behind, as is made evident by the video above where he expresses his regret of not being able to follow his dream as well as the dreams of many Mega Man fans by seeing Mega Man Legends 3 to its completion. This is finally a chance for him to realize his dream, and what better way than to have his fans come along for the ride as we not only open our minds to a spiritual successor to the franchise we all know and love, but embrace the chance to help him by pledging and getting involved with the development directly in order to help make that dream come true.

I’ve already made my pledge. The amount I contributed was higher than most, but I feel passionate about this project and I wanted that to be reflected in the amount I chose to give. Plus, the extra perks and rewards involved are truly once-in-a-lifetime stuff. These are the sorts of things I’ll get special display cases for so that I can show them to people and tell them that I helped make this game happen. They’ll be symbols of pride for myself; objects that have more than just monetary value. They’ll represent a dream that came true, an ambition realized. When you think about it that way, there’s simply nothing better.

You, too, can contribute if this project interests you. The Kickstarter link is here, complete with all of the details, rewards, and such. Kickstarter’s payments are made through Amazon, so it’s secure. The project is already on track to completely obliterate its $900,000 goal. I’m hoping it will raise at least $2.5 million so that I can play this on my PlayStation 3, as I play far more games on consoles than on PCs. I’m going to try and get the widget working on the side bar to the right so that there’s always a link to the project, for those who want to keep track of it (including myself). I’ll keep it there until the game’s release, should it reach its goal, as I’m sure the page will be updated as progress is made.

Today, a long-time Mega Man fan can now rest easy knowing that there is a future for the Blue Bomber’s legacy. Even if it doesn’t include Mega Man himself, that’s okay. I know his heart and soul is in this project, that’s for sure.