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Why Killer Instinct’s Release Means So Much to Me


Everyone knows that I prefer Sony’s consoles over Microsoft’s. I find the exclusives to be far better, the company has a more pro-consumer attitude, PlayStation Plus is a bargain compared to Xbox Live- the list goes on and on. Of course, I bought a PlayStation 4 on launch day last Friday and I haven’t regretted it for a second. It’s fast, has convenient updates, an awesome Share functionality, and those graphics are to die for. However, if there is one glaring problem with the system, it’s the lack of must-have software. Even if DriveClub actually made the launch, I’d still say that Sony’s lineup of exclusives is lacking. Killzone: Shadow Fall is actually entertaining, but not “run to the store and get a copy” good. No, as far as software goes, I actually give the edge to Microsoft.

Now, I haven’t played the Xbox One yet, obviously. I have Forza Motorsport 5 on pre-order, and it looks like, based on reviews, it’ll be another top-tier entry in the series. I love Forza so much that it’s a must-have, more so than any exclusive Sony managed to launch alongside their console. However, the big seller for me is Killer Instinct. I have commented on KI in earlier blog posts, praising how awesome it looks, but also bemoaning its sales structure. When it really came down to it, though, I knew I wanted KI all along after waiting about 17 years for a sequel (KI Gold released on the Nintendo 64 on November 25, 1996). It’s not just the fact that I love the franchise that makes it a selling point, though. It’s actually the memories of the times playing the earlier entries, which are the reasons why someone who prefers Sony consoles is actually taking the plunge on a Microsoft console on launch day.

This was more than just a game. This was a slice of my childhood.

This was more than just a game. This was a slice of my childhood.

I love KI for its characters, unique fighting system, and the, for its time, cutting-edge visuals. The original games were more than that, though. Killer Instinct and KI Gold weren’t just about mashing buttons (I was horrible with fighting games as a child) with Fulgore and Spinal in an effort to take down Eyedol and Gargos, or taking on the dojo in KI Gold to learn each character’s moves. It was about my three brothers and I sitting around the TV in our dining room taking each other on in matches, with my oldest brother dishing out a majority of the pain with Fulgore. It was a game we all took interest in, leafing through old GamePro magazines and strategy guides looking at combos, movesets, and promo art. It was about me being able to play a bloody and violent game, despite the fact that pretty much every other bloody game made me squeamish as a child, a little-known fact. There was just something about the game, and its sequel, that made me overlook that facet of it, and actually helped me to eventually overcome that hurdle once I reached my teenage years. These weren’t just games to me: they were a part of my childhood and my camaraderie with my brothers. When it comes to video games, nothing means more than that, and I think many people who have fond memories of playing with friends and siblings can attest to that.

That’s why, when news of a new KI broke during Microsoft’s E3 press conference, I started cheering and pumping my fists into the air in my living room. That’s why I’m so unbelievably psyched about it, feverishly combing through the Double Helix Games forums and watching the streams on Thursdays for any new bit of info I can glean from them. That’s why I’m throwing down $500 for a console that is a successor to the 360, a system that sits and collects dust most of the time on my TV stand and that I can honestly say, at least for the original models, is one of the most shoddily-built pieces of trash ever manufactured. Even if it’s only launching with six characters and no story mode, Spinal, Fulgore, and that story mode aren’t far behind, and the content it has at launch is still plentiful, making it worth taking the plunge. This new Killer Instinct is a rebirth for a franchise that means more to me than just being a series of great games. The fact that it’s even coming out in less than 24 hours is still surreal to me. I never thought this day was going to come, but lo and behold, that day is almost here. Tomorrow, I’m going to download KI on my new Xbox One and recall those fond memories of my childhood as I set out to make new ones in a new generation for the franchise. This, folks, is why I’m buying the Xbox One on launch day, and I can’t think of a better reason than that.


Hard to Be Proud

When Kingdom Hearts HD 1.5 Remix released a week ago, I came up with the bright idea of playing Kingdom Hearts Final Mix on Final Mix: Proud difficulty. I figured that I already beat the game on Normal years ago, so the added challenge might be refreshing, and there’s also a Trophy in store for accomplishing the feat. This is a decision I am regretting now.

Final Mix: Proud is flat-out frustrating and demoralizing. The game already suffers from camera issues and somewhat stiff combat mechanics as it is, but these issues are far, far less pronounced on Normal. On Proud, they simply become more debilitating as every move counts and one wrong move could mean the end of you, especially in boss fights. It’s become so infuriating that I have actually avoided fights just to progress because some fights become drawn-out affairs and Goofy and Donald are knocked out constantly, leaving me to my own devices as reviving them would simply be a waste of much-needed mana that is used for my own survival. I’m currently on the fight with Chernabog, but having difficulty finishing him off because as soon as he starts launching firrballs, it’s over as I can’t dodge them and can’t survive them, either. It reached the point where I went on Facebook last night and announced that I was done trying to finish the game on Proud.

Then, I sat down and did some thinking and I realized that I’m actually missing some crucial stuff. I don’t have Curaga, I only have Aero, and I don’t even have the Oblivion keyblade. I’ve been having trouble completing the Hercules Cup in the Olympus Coliseum, which leads to learning the Yellow Trinity and thus makes getting Aerora impossible, which is why that is not upgraded. I then thought, though, that I want to collect all of the Dalmatians, which leads to an Aero upgrade, and activate all of the Trinities anyway, so I’ve decided that I’m going to go back and collect all of these while leveling up in the process. Perhaps this will make things easier for me in the long run, as even if I defeat Chernabog, Ansem is probably going to hand my ass to me, so I better be ready.

Proud difficulty is frustrating, yes, but I think part of the problem was me neglecting things simply so I could push through the difficulty and get the playthrough over with. In essense, Proud difficulty ruined the experience for me, but I’m going to try and finish it. I simply hate leaving things unfinished, especially a great game like Kingdom Hearts.

Unboxed! – Mega Man 25th Anniversary Statue

What’s that? Not one, but two unboxings in a single week? Oh, yes! The first was Kingdom Hearts HD 1.5 Remix, but this one is not a game. It is gaming-related, though, representing my favorite franchise of all-time. I will first show you a box:


What could be in this cleverly-designed box, adorned with pictures of Mega Man and Mega Man X, some 8-bit font, and the 25th Anniversary logo? This:


I present to you, the Mega Man 25th Anniversary statue. Yes, one of a few pieces of merchandise we have been given the opportunity to purchase instead of a new game. Alas, I don’t want to spoil this post with large amounts of animosity towards Capcom. Instead, I’m going to show you some pics from various angles that highlight the details of this rather impressive piece. I definitely wanted something to commemorate the anniversary in grandiose form, and this fit the bill more so than the previous Mega Man statue that could light-up and was in color. That one I really don’t like because of the small eyes and the plastic-like look of it that makes it seem cheap for the $100 it costs. I could also see the lights being a problem in the long-run if they stop lighting up and there’s no way to fix the issue without taking it apart and whatnot. This statue, however, has Mega Man X on it. That makes it better instantly. Plus, the two heroes are proportioned correctly and, while it would look better in color, the silver gives it a sort of expensive, trophy-like appearance a commemorative statue should have.

First, here are some shots of classic Mega Man:




The expression looks good, with Mega Man sort of gritting his teeth while looking somewhat innocent at the same time. It’s perfect, seeing as he’s not overly intimidating looking in the games, either, but once he starts blasting, enemies see how strong he really is. Speaking of blasting, I do like the blast effect coming from his Mega Buster. It’s a nice little detail in an otherwise simple piece.

Now for X:




Clearly, X looks angrier, which is fine, considering he is a darker character than his classic counterpart. The detail in his helmet is well done with nary any errors to be found. I also like his pose, which is rather accurate considering his personality. X was never one to shoot first and ask questions later. It looks more like he’s trying to reason with his enemy, telling them to get out of his way as he doesn’t want to fight them. Of course, if you know the Mega Man X franchise, he always ends up fighting them in the end, and he usually winds up kicking their asses, stealing their powers, and moving on to his next assignment. All in a day’s work for the world’s most-powerful Reploid.

I must have pre-ordered this rather early, as I received one with a pretty low number:


A close-up of the 25th anniversary logo, too, in case you want to see that:


Mine is #108 out of 1,000. Capcom’s site isn’t sold out of them yet, so if you’re interested, there are some still up for grabs. You can grab one here. I like the quality of the piece overall. It’s made out of solid resin, and even though there are very few minor indents and bubbles here and there, it’s still a very clean piece. It weighs about six pounds, is about 9.5″ tall, the base measures 5.75″ by 9″, in case you’re wondering if you have enough space, and costs $99.95 plus tax and shipping. I had to clear some space off of my bureau for this, but it was worth it. I finally have a piece to commemorate my favorite game franchise’s silver anniversary, and even though I do wish more was done to mark the occasion, at least I have a very cool statue to display in my collection for many years to come.

Unboxed! – Kingdom Hearts HD 1.5 Remix Limited Edition

It’s been a long time coming. Ever since all of these high-definition upgrades of classic PlayStation 2 titles have been churning out since the God of War Collection released back in 2009, one collection I’ve been wanting to see is a Kingdom Hearts compilation redone in glorious HD and with Trophy support. My imagining of the set simply included Kingdom Hearts 1 and 2, but Square-Enix decided to do it differently. Kingdom Hearts HD 1.5 Remix includes the Final Mix version of the original title, which includes all sorts of changes, including new cutscenes, enemies, bosses, and more that have never made it stateside before. It also includes Re:Chain of Memories, which is the PS2 redo of the GameBoy Advance title that takes place right after the first title. Kingdom Hearts 358/2 Days is also included in a series of cutscenes instead of the entire game, as it originally released on the Nintendo DS, which would have required a huge graphical overhaul or even a total rebuild of all of the assets in order to bring the visuals up to par.

The collection released in a first print run limited edition, which comes in a special artbook packaging encased in an outer sleeve. Before I start showing pics (there aren’t very many), it’s time to get hyped.

Okay, now that the stage is set, here are some pics of this long-awaited collection.


The front cover of the game. The case is bigger than a standard PS3 case, with it being about the same size as the Hitman Trilogy Limited Edition that came out earlier this year.


The back cover. I don’t like how deceiving the description for 358/2 Days is. It makes it seem like the entire game is included, which it’s not. It should have said “Retold in a series of HD cinematics” or something.


The outer sleeve and the cover of the artbook featuring the classic picture of Sora standing on the beach of Destiny Islands.


A closer look.


This must be an early concept of Sora. It looks like he was originally part-monkey. I kind of get a Zidane Tribal vibe from him, which isn’t a bad thing considering he’s the main character of one of my favorite games of all-time.


The first page, with Sora, Donald, and Goofy ascending the stairs of Castle Oblivion and Namine sitting in the background.


Some concept art of Sora, including that monkey-esque design again, but this time sporting a pulley-like sword. Interesting.


This is Halloween! This is Halloween! Sorry, I can’t help myself.


Some Keyblade art, including a transparent sketch sheet overlapping a final design.


The “manual”, registration card, and the game disc housed in the back cover of the artbook. I know some people aren’t huge fans of this, but if you want the artbook, it’s the only way. You could always remove the disc and put it in an empty case with printed cover art, but I don’t mind this as it’s in very presentable packaging, unlike the Collector’s Edition of Batman: Arkham City, which housed the disc in a small, plain, white book that stuck out from the shelf by an inch and had nothing printed on the spine. I still need to print cover art for that…


A close-up of the disc in the back of the book.

All in all, not a bad freebie at all for those who pre-ordered early enough to get one of these. My local Walmart received eight copies, but all of them are regular editions of the game, which pretty much means that chances are slim that you can get one of these right now if you didn’t pre-order. If you didn’t, but happen to run into one, scoop it up. I don’t see these lasting very long out in the wild.

As for the game, it looks gorgeous in high-definition. All of the visuals have received an overhaul, and while character models are identical to the PlayStation 2 version, they still look fantastic during cutscenes. I guess the next collection, Kingdom Hearts HD 2.5 Remix, if there is one, would include Kingdom Hearts II, Kingdom Hearts 3D: Dream Drop Distance, as that leads right into the upcoming third entry, and Re:coded will probably be redone in cinematics like 358/2 Days, likely for the same reason. Where does that leave Birth by Sleep, though? They could include that as the graphics are pretty much on par with the PS2, but that would up the price, seeing as it would include three playable titles and one in cutscene form. I’m sure we’ll see the collection in the next couple of years, seeing as Kingdom Hearts III is still very early in development and it’ll help bridge the gap for people looking to catch up.

Losing My Instinct

Hello all! Today, I’m going to ramble on about a few topics. This is going to be similar to my “Raiding Tombs and Reading Comics” post from earlier this year. I mentioned it then, and I’ll say it now, that I really need to do this more often. Anyways, off I go!

Shin Gundam Musou!

For those confused by that title, it’s the name of the next Dynasty Warriors: Gundam title in Japan, which, if brought stateside, would likely make it Dynasty Warriors: Gundam 4. Why it isn’t called Gundam Musou 4 is because it has to do with the gap between the release of Gundam Musou 3 and this one. Since it has been a few years now between releases, they wanted to make it a compilation of sorts. That doesn’t mean it’s going to be all three bundled into one game. It’s actually going to have the return of Official Mode, which will feature plotlines from various Gundam anime series, similar to how things were done in Dynasty Warriors: Gundam 2 and 3. It will also have an Ultimate Mode, which is supposed to be an original story made for the game. I can only hope the plot isn’t as bad as Dynasty Warriors: Gundam 3’s. That was…boy, that was awful. It was essentially nothing but mindless ramblings about “possibilities” between all of the pilots while the Knight Gundam just randomly appeared out of nowhere at times to fight. Yeah, talk about convoluted. Let’s not do that again, Omega Force.


What I’m excited about is that not only is Shin Gundam Musou going to be released on the PlayStation 3, but the Vita, as well. It’s also going to have over 100 playable mobile suits, a return to a more realistic art style, and more enhancements. You can find more info here, where my good friend from the Koei Warriors days, BlackKite, has translated the Famitsu article released yesterday and listed all of the known information he could glean from it. Many thanks to him, and here’s to hoping that Shin Gundam Musou makes it to western territories. It comes out in December in Japan, so we’ll probably see it next Spring, at the earliest, depending on whether they opt for a full localization with English voice acting, or just a text translation and a digital release on PlayStation Network. Even if it doesn’t make it stateside, there’s always importing, but I have faith it probably will make it across the Pacific.

Trophy Blunders

If it hasn’t been made painfully obvious by my PSN Trophy card on the sidebar, I do love me some Trophies. I currently have 47 Platinum Trophies, and thanks to what may be a programming or coding error in Dead or Alive 5 Ultimate, I may have Platinum #48 by the end of the week.

See, in the original Dead or Alive 5, you had to fight 1000 times online, collect tons of titles in order to unlock Alpha-152, and somehow make it through Survival on the hardest difficulty, which required you to fight through 100 straight opponents that could read and counter your every move with inhuman levels of skill all the while having very limited health regeneration. The game wasn’t voted a 10 out of 10 in difficulty in obtaining the Platinum for nothing. It was seriously that hard, and the only way Survival was even remotely possible was if you spammed a certain move with Leifang over and over, which wasn’t fun in the slightest nor was it a sure-fire way to win.

Dead or Alive 5 Ultimate screenshot

Fast-forward to a few days ago, where I gazed at the Dead or Alive 5 Ultimate Trophy list and noticed one trophy in particular, called “Survival (Tag) Cleared”, which requires you to complete all courses in Survival (Tag) Mode. I figured it may not be as hard, as I now have two characters to swap between and recovery items are dropped after every opponent that is defeated. It turns out, not every course needs to be completed at all. Naturally, I played on the “Rookie” course first with Ryu Hayabusa and series newcomer, Momiji. I blew through it with relative ease, when all of a sudden the Trophy pops. I didn’t complete every course, though, so I laughed and was even slightly disappointed. Clearly, either it was worded improperly or there was some sort of blunder with the programming of it. What I initially believed would be a difficult Platinum suddenly became very attainable because I didn’t have to complete Survival (Tag) Mode on the hardest difficulty. In DOA5 Ultimate, only 100 matches need to be played online and there is nothing that needs to be farmed or collected excessively in order to obtain any Trophies, either. Now, if only Ranked Matches in online mode worked properly…

Trophies aside, I’m definitely enjoying DOA5 Ultimate. I’ve taken a liking to Momiji, who plays like a faster Ryu Hayabusa, but certainly has her own quirks that set her apart from him. I still need to try out the other newbies, though.

Xbox One Cometh…Maybe?

Microsoft announced the release date of the Xbox One yesterday, which is November 22nd. That’s just in time for Black Friday, but honestly, is anyone actually expecting to find any of these, as well as PlayStation 4’s, on store shelves on Black Friday? My bet is on these being sold out on day one. Someone else may be getting my reserved system, though.

The reason I say that is because I’ve been having second thoughts about keeping my Xbox One pre-order. The thought initially stemmed from how Microsoft is handling Killer Instinct, particularly how it will essentially be an unfinished game on launch day, sporting only 6 characters and no story mode, with two more characters and story mode coming sometime next year all for $20. The price seems reasonable, sure, but I was under the impression that Killer Instinct would be a complete title at launch. I’m talking at least 12 characters, a full-blown story mode, as well as other staples like online, training, and perhaps stuff like survival and time attack. I want the entire package on day one. I don’t like this whole “Let’s release the game in pieces across a few years” practice. Double Helix has announced that there will be a “Season 2” around this time next year that will feature another 8 characters for $20, but I honestly don’t want to wait that long to get content I should be getting at launch. I mean, hell, Fulgore hasn’t even been announced yet and there’s only one launch slot remaining, which means it may not even include the main character at launch. I’m sorry, but that’s asinine.


Let me do some comparisons here. Take Skullgirls, for instance, which is a crowdfunded and indie fighting game and not produced by someone with deep pockets like Microsoft. Skullgirls launched with 8 characters, a full story mode, GGPO netcode, a deep training suite, and hand-drawn (read: very time-consuming and high-quality) visuals, all for $15 as a digital download. When you take this into consideration, Killer Instinct simply isn’t that good of a deal. I wish Microsoft would just delay the game until next year and release it once it’s a full-fledged title. If they want to add DLC characters afterwards, fine. That’s the norm nowadays, after all.

That isn’t even the only factor, either. Besides Killer Instinct, the only other game I would want for the Xbox One at launch is Forza Motorsport 5. However, the PlayStation 4, which I am definitely buying, no ifs, ands, or buts, is going to launch with Drive Club, which likely won’t be as good as Forza 5, but it’s free for PlayStation Plus members, so there’s nothing to lose by downloading it. That fills the “driving game” void right there. Add to the fact that the PS4 is releasing one week before the Xbox One for $100 less and the fact that I’m buying Watch Dogs and likely Killzone: Shadow Fall on launch day, and I’m looking at total expenses for the PS4 launch at around $520. Is it really wise to spend that much on a console, then turn around and throw down $560 for the Xbox One and Forza 5 a week later just so I’m completely torn between the two systems? I’m thinking I’d rather 1) save money, and 2) not overwhelm myself with two consoles and instead focus on enjoying one. It’s not like I don’t have the option of buying the Xbox One later on. When I really think things through like this, I think it just makes logical and economical sense to just wait on the Xbox One, as much as it’s going to kill me that I won’t get to play Forza 5.

That will end my ramblings for today. Thanks for reading, everyone!

Being a Vampire Sucks

Hello all! I wanted to start today by saying thank you to everyone who contributed to the Mighty No. 9 Kickstarter so far. As I sit here and write this, I can happily say that the project has currently raised over $750,000! This means that Mighty No. 9 will probably be completely funded by the end of today, which also means that it’ll be time to strive for the stretch goals, with the highest being $2.5 million. If that threshold is crossed, that means we’ll be playing Mighty No. 9 on our consoles. If you’d like to check the project’s current progress or haven’t seen the project at all yet, click the Mighty No. 9 image on the right sidebar and that will open a new tab to the Kickstarter page.

As for the title, that pertains to a session of Skyrim I had yesterday that I found quite annoying and amusing all the same. I felt like picking up Skyrim again because every time I tried playing Kingdoms of Amalur: Reckoning, I just kept thinking how much better Skyrim is, so I shelved Amalur and popped that in a couple of days ago. I simply love walking into shops and stealing things. The A.I.’s reaction is always hilarious, as causing pure chaos in Skyrim is always extremely entertaining. However, during my shenanigans, I started to notice that I had vampiric powers and a sensitivity to sunlight that became increasingly worse. I paid it no mind for a while and simply went about completing quests and stealing from shops until, after an attempt to fast travel to another location to complete a quest, I became blood-starved, which pretty much meant that I had not been sucking people’s blood and, therefore, looked so hideous that everyone and their grandmother was trying to kill me. This made doing pretty much anything impossible, so I reloaded my save and did a Google search as I had no idea how to get rid of my blood-sucking issue with the information the game supplied. There was nothing on my quest log that even remotely hinted towards anything vampire-related, but I later found out that I had to speak to an inn owner and ask about rumors. Lo and behold, one was about a guy who knew about vampires. Bingo.

I paid the guy a visit and was told I had to use a “Black Soul Gem” and I had to kill someone while casting Soul Trap on them. So, I bought the gem off of him as well as the tome that taught me Soul Trap, then set out to find a mercenary who happened to be in the wrong place at the wrong time. With my mission completed, I hurried back to the man who then told me to meet him in a spot outside of town at dawn in order to complete the ritual. This is where the next part of my problem arose. When I made my way to the spot and waited for him until dawn, I became blood-starved, which meant that now he was trying to kill me. Again, I reload my save and now I start looking for someone to suck blood from. I ended up breaking and entering into some sawmill where a poor sap was sleeping in his bed. All the poor guy ever wanted to do was make an honest living. Alas, I needed to sate my thirst, so I took a few bites and made my way back to the ritual site, where my vampiric powers were finally gone for good.

The worst part is I don’t even remember when I contracted the vampire disease. The last time I played this game was in January of 2012, so I naturally don’t even remember any quests that may have involved becoming afflicted with the condition. I’m glad the problem is solved, though, so now I’m back to completing quests and stealing more gold and goat cheese. Hey, everyone needs their goat cheese, especially when you can just take some off of the counter and sell it right back to the guy. Ah, Skyrim. It’s crazy stuff like this that makes people love it so much.

Oh, sweet goat cheese…

I won’t be playing Skyrim for much longer, though. I may play some more today, but tomorrow, Dead or Alive 5 Ultimate hits stores and I’m definitely grabbing a copy. Say what you want about the apparent sexism in the game with all of the scantily-clad women, but DOA has definitely defined itself as a fighting game franchise to be taken seriously. I look forward to jumping into a lot of the new features and balance changes.

Until next time, everyone. Thanks for reading!

Mega Man’s Spiritual Successor Needs Our Help


Everyone knows how much of a fan I am of the Mega Man franchise, and how I’m not a fan of how Capcom has been handling the brand since Keiji Inafune, the “father of Mega Man” as many refer to him as, decided to leave the company. When Inafune-san left, he also left behind a legacy of titles he poured his heart and soul into, including the fan-involved Mega Man Legends 3, which was a long-time dream of his to finally develop with the help of his dedicated fans. Now that he has his own studio, known as Comcept, he no longer has any affiliation with Capcom and, therefore, can no longer carry on the development of Mega Man titles due to Capcom’s death grip on the license. However, that’s not going to stop him from carrying on the legacy of Mega Man, as his newly-launched Kiskstarter campaign proves.

This is Mighty No. 9.

Clearly, the game looks to draw from a lot of the same concepts as the Mega Man franchise, but instead of a hero that copies boss weapons, Beck, as the protagonist is called, can copy the abilities of regular enemies, too. He doesn’t only apply them as weapons, either, but as tools that he can use to traverse environments, among other functions. This potentially opens a lot of doors to some creative level designs that can turn the platforming genre on its head. I could honestly see this being an evolution of Mega Man had Inafune remained with the company. It may not have been the Mega Man, but a spinoff that could portray a new version of the Blue Bomber. As it stands now, I see Beck as an evolution of Mega Man; a successor, if you will. It’s as if the torch is being passed and the legacy is being carried on into the future. With the involvement of Keiji Inafune as well as many veterans who worked on Mega Man titles in the past, we can rest assured that there is plenty of experience behind this project in order to make it the best it can possibly be.

Does this mean that it’s okay for Capcom to just kill off Mega Man? No. The franchise will never be the same without Inafune’s involvement, as the past few years since his departure can attest to, but I still think that with the right developer and the proper involvement of Capcom that Mega Man’s course can be corrected and we may finally see a new entry or perhaps a new series bud as a result. Of course, I’m not holding my breath, but you never know what can happen this day and age.

With Mighty No. 9, though, I feel my mind is at ease. The man who kept Mega Man alive all of these years clearly still cares about his fans and the franchise he left behind, as is made evident by the video above where he expresses his regret of not being able to follow his dream as well as the dreams of many Mega Man fans by seeing Mega Man Legends 3 to its completion. This is finally a chance for him to realize his dream, and what better way than to have his fans come along for the ride as we not only open our minds to a spiritual successor to the franchise we all know and love, but embrace the chance to help him by pledging and getting involved with the development directly in order to help make that dream come true.

I’ve already made my pledge. The amount I contributed was higher than most, but I feel passionate about this project and I wanted that to be reflected in the amount I chose to give. Plus, the extra perks and rewards involved are truly once-in-a-lifetime stuff. These are the sorts of things I’ll get special display cases for so that I can show them to people and tell them that I helped make this game happen. They’ll be symbols of pride for myself; objects that have more than just monetary value. They’ll represent a dream that came true, an ambition realized. When you think about it that way, there’s simply nothing better.

You, too, can contribute if this project interests you. The Kickstarter link is here, complete with all of the details, rewards, and such. Kickstarter’s payments are made through Amazon, so it’s secure. The project is already on track to completely obliterate its $900,000 goal. I’m hoping it will raise at least $2.5 million so that I can play this on my PlayStation 3, as I play far more games on consoles than on PCs. I’m going to try and get the widget working on the side bar to the right so that there’s always a link to the project, for those who want to keep track of it (including myself). I’ll keep it there until the game’s release, should it reach its goal, as I’m sure the page will be updated as progress is made.

Today, a long-time Mega Man fan can now rest easy knowing that there is a future for the Blue Bomber’s legacy. Even if it doesn’t include Mega Man himself, that’s okay. I know his heart and soul is in this project, that’s for sure.